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Synchro Academy

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» Lexi's Deck and GFX Shop
Testing Rubric Icon_minitimeThu Jun 07, 2012 12:01 pm by AngelLexi08

» Lexi's Admin Office
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» Hello I am gogeta
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» I'm Lexi, Nice to Meet You!!
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» Quasar silver Dorm
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» Lilgirl5 Test Result
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» Shop Rules
Testing Rubric Icon_minitimeWed Apr 11, 2012 3:04 am by AngelLexi08

» Welcome to Archfiend Red
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Testing Rubric Icon_minitimeWed Apr 11, 2012 2:08 am by Gogeta7133

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 Testing Rubric

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Gogeta7133
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Posts : 20
Join date : 2012-03-06

Testing Rubric Empty
PostSubject: Testing Rubric   Testing Rubric Icon_minitimeWed Apr 11, 2012 1:39 am

Upon entry into the Academy, you will have to take an Entrance Exam. This Exam is a Match Duel (best of three) against one of our Testers. The Tester will give a you a grade based on your scores in three categories: Deck, Player, and Results.

Deck: (30)

Originality (10) - Using common meta decks will not get you a high score here, unless you can show that you have significantly altered the play style through tech choices. Dino Rabbits, Inzektors, and Wind-Ups are automatically zero. While this does not mean that you have to play a completely unheard-of deck, try to be creative in your choice.

Playability (20) - Simply put, does the deck work? (Testers, remember: do not judge the deck based on your personal opinion. Be objective; does the card/deck work?)

Player: (40)

Attitude (10) - Be polite and respectful, and keep in mind that although it has its own category, your tester may give you a slightly lower grade in other categories than they would have if you piss them off. Be nice to the Tester!

Knowledge (10) - Know the rules of the game and the rulings for your cards, and your opponent's if possible. (Testers: everyone makes mistakes, even you. Do not take off unless it becomes an issue.)

Skill (20) - Skill is all about how well you play the deck. The more elaborate your deck and combos are, the more you can show off your skill. Think hard; misplaying will hurt your score.

Result: (30)

Game 1 (10) - You will receive a minimum of seven points for a win, and a maximum of six points for a loss. Variation in the scores comes from how severe the result is. If the tester has significant Card Advantage, and you simply manage to deal enough damage to win, you will likely receive only a seven, while if you lose a close game you will probably get the six. Conversely, if you dominate or are dominated, you will likely receive a ten or a zero (respectively).

Game 2 (10) - Same as Game 1.

Game 3 (10) - Same as Game 2. Game 3 is played no matter what the result of Games 1 and 2. Note: Game 3 is automatically considered a win if Games 1 and 2 are both wins, and likewise automatically a loss if Games 1 and 2 are both losses. Winning Game 3 after losing Games 1 and 2 will automatically get you a six, while losing Game 3 after winning Games 1 and 2 will automatically get you a seven.

Keep in mind that your scores are determined by what your tester thinks. Tester decisions are final. Complaining about your score results in an automatic demotion.

Based on your final score, you will be placed into one of the following dorms:


Archfiend Red: 0-60

Power Tool Yellow: 61-75

Stardust Blue: 76-90

Quasar Silver: 91-100

If you are within five points of a cutoff, the Tester can add or remove up to five points in order to change your result, if they so choose. For example, if the Tester feels that your Results were not representative of your actual skill level, they might place you in Stardust Blue even if you only scored a 56.
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